SERVER MANAGER
Early accessDesktop application for creating and managing Minecraft servers. Handles server lifecycle, world management, backups, and version control. All data stored locally on host machine.
Application Preview
Screenshot coming soon
Interface Previews
Server Dashboard
Console Interface
World Manager
Resource Monitoring
Plugin Manager
File Editor
Multiple Server Types
Support for all major Minecraft server implementations including Paper, Spigot, Vanilla, Fabric, Forge, Purpur, Velocity, Waterfall, BungeeCord, and custom JAR files. Each server type is automatically configured with appropriate settings and version management.
Server Lifecycle Management
Complete control over server operations with start, stop, restart, and kill commands. Real-time resource monitoring tracks CPU, RAM, and disk usage for each server instance. Configure RAM allocation per server with automatic system detection.
Integrated Server Console
Full-featured console interface with real-time output streaming, command execution, and log management. View server output, send commands, and monitor server activity all from within the application.
World Manager
Organize and manage multiple world files for each server. Create, delete, rename, and switch between worlds. Manage world backups and restore previous world states.
Plugin Manager
Install, update, and manage server plugins directly from the application. View installed plugins, enable or disable them, and manage plugin configurations.
File Editor
Built in text editor for direct server configuration file editing. Edit server.properties, bukkit.yml, spigot.yml, and other configuration files without leaving the application.
Resource Monitoring
Comprehensive resource tracking for CPU, RAM, and disk usage across all servers. Monitor system-wide statistics and individual server performance metrics.
Server Properties Editor
User-friendly interface for editing server.properties and other configuration files. No need to manually edit text files - use the intuitive editor with validation.
Local-First Architecture
All server data, configurations, and worlds are stored locally on your machine. No cloud dependencies, no data collection, complete privacy and control over your server infrastructure.